Real Sweat System
Real Sweat System adds real-time sweat effects to PC VRChat avatars. Set Sweat % directly from the radial menu, or use Auto Mode to build sweat from body movement and let it dry gradually after movement stops.
This documentation covers Real Sweat System v1.0.2.
What it can display
- Sweat and droplets on the skin
- Sweat that naturally flows with gravity
- Falling sweat drops
- Wet marks left on the floor
- Steam rising from the body
- Breath puffs driven by Visemes or VRCFT
Skin sweat is included in Sweat Base Module. Falling Drops, Floor Stains, Steam, and Breath Puffs are included in Sweat Effects Module. Full Pack (Base + Effects) includes both modules as the complete configuration.
Before you begin
Real Sweat System requires:
- Unity 2022.3
- VRChat Avatars SDK3
- Modular Avatar
- A PC avatar using Direct3D 11
Quest standalone is not supported. Auto Mode is available on Humanoid avatars; other avatar types can still use Manual Mode.
Find the right page
- Install for the first time: Package Guide → 5-Minute Quick Start
- Control Sweat % or Auto Mode in game: Manual Mode & Auto Mode
- Adjust appearance, sensitivity, or load: Tuning Guide → Performance Guide
- Check Falling Drops, Floor Stains, Breath, or Steam: Effects Guide
- Fix missing visuals, menus, or unexpected behavior: Troubleshooting
- Check Render Queue, Write Defaults, or other avatar tools: Compatibility
- Research unofficial Face setup or Rest Vertex Data Baker: Advanced Tools
If this is your first installation, follow the first row from left to right. Face setup and manual Rest-data baking are not needed for a normal Body installation.
Back up your avatar Prefab or Unity project before installation or update.