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Package Guide

PackageMain featuresBest for
Sweat Base ModuleSkin sweat in two styles (Anime / Realistic), optional Droplet Depth, masks, Rest data, mirror and render-order controls, Remote Low Load, Hide Skin SweatUsers who need skin sweat
Sweat Effects ModuleFalling Drops and splash, Floor Stains, Breath, Body Steam and Custom Steam Points, in 2D or optional 3D particlesUsers who need surrounding particle effects
Full Pack (Base + Effects)Base Module + Effects ModuleThe complete linked sweat presentation

Each module includes the common Core files it needs. Core is not a separate user-facing product. The v2.0.0 update applies to Core, so it applies to every package.

Feature checklist​

Feature or behaviorBase ModuleEffects ModuleFull Pack
Shared Sweat Display, Sweat %, and Auto Mode controlsYesYesYes
Skin sweat in the Anime or Realistic style, with gravity-driven running dropletsYes—Yes
Sweat Quality (Standard / Low Load / Lightweight)YesYesYes
Material inspector look controls (Glint Size, Glint Strength, Sweat Flow, Reset Look)Yes—Yes
Optional Droplet Depth (Tessellation, High Load)Yes—Yes
Body Surface Spawn Mask and Display MaskYes—Yes
Multiple Body Elements and additional skinned targets (experimental)Yes—Yes
High-Quality Sweat in Mirrors optionYes—Yes
Remote Low LoadYes—Yes
Hide Skin SweatYes—Yes
Only Visible to MeYesYesYes
Falling Drops and splash—YesYes
Floor Stains—YesYes
Breath—YesYes
Body Steam and Custom Steam Points—YesYes
Optional 3D Particles (High Load)—YesYes
Optional synchronized Body Steam & Breath Intensity radial—YesYes
Uses the Body Mesh as an emission/reference surfaceYesYesYes
Creates or updates Body-side sweat material, display-mesh mapping, and Rest dataYesNoYes, through Base

Support for VRC Light Volumes was removed in v2.0.0. The skin sweat uses Unity light probes (SH) only for ambient light.

Auto Mode requires a compatible Humanoid motion setup. Breath and Body Steam additionally require the relevant Head/Chest anchors. See Compatibility for the exact fallback behavior.

Sweat Base Module​

The Base Module adds sweat to selected material Elements of the primary Body Renderer. It can also install sweat on additional SkinnedMeshRenderer targets such as a separate face mesh as an experimental feature. Rest data is generated per mesh, not per Element; Elements on the same Renderer share that mesh mapping, while a separate Renderer gets its own Rest data. Each configured sweat Element still adds its own material and draw.

The sweat style (Anime or Realistic) is one per avatar: the body and the other meshes all use the same style. Manual Mode and Auto Mode share the same Sweat % value. If Droplet Depth is installed, the in-game menu switches all Droplet Depth sweat slots together.

Sweat Effects Module​

The Effects Module uses the selected Body Mesh as its emission surface. It does not modify the Body material, Body mesh, Rest data, or Droplet Depth setup. The existing lightweight 2D particles remain the default; the high-load 3D Particles are turned on by choosing Depth (High Load) under Look on the Setup window's first screen, or in Advanced Settings > Quality & Load.

Falling drops and the splash follow the sweat style (Anime / Realistic). The style is picked only when the Base Module is installed; with only the Effects Module there is no Sweat Style choice, and the drops use the Realistic look. An avatar already installed with 2.0.0 keeps the look it has.

The Effects menu appears only when this module is installed.

Full Pack (Base + Effects)​

Full Pack is the complete configuration. Install both modules at the same version so skin sweat and Effects respond to the same Sweat % value.

The avatar menu is built from the installed modules:

  • Only Visible to Me appears in every package configuration.
  • Remote Low Load appears when Base is installed.
  • Effects appears when Effects is installed.
  • Droplet Depth (Tessellation / High Load) appears only when Droplet Depth was installed.

Installing, updating, or changing packages​

  • For a new installation, follow 5-Minute Quick Start.
  • Keep Base and Effects on the same version when both are present. If the versions are mixed, the Setup window asks you to re-import them at the same version and does not install.
  • To expand Base or Effects into Full Pack, import the missing module at the same version, then press [Install / Update] once. This adds a module, so it asks for that module's purchase activation (Purchase Activation).
  • To update from 1.x, import every module you own at the same v2.0.0 version over the existing files, then press [Install / Update] once for each avatar. Do not uninstall the old version first. Apply to FX alone does not do this update. See Updating from 1.x for the full procedure.
  • To remove the system or change back to a single-module installation, follow Uninstall, reinstall, or change modules.

Game and app distribution​

Using the product on your own VRChat avatar, or in monetized videos, streams, and images, is covered by the standard license. Distributing a completed game or application that contains this product requires the separate Game & App Integration & Distribution License.

See Terms & License for a readable summary.