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Package Guide

PackageMain featuresBest for
Sweat Base ModuleSkin sweat, flowing droplets, masks, Rest data, Tess/No Tess support, mirror controls, render-order controls, Remote Low LoadUsers who need skin sweat
Sweat Effects Module2D or optional 3D Falling Drops, Floor Stains, Breath Puffs, Body/Custom SteamUsers who need surrounding particle effects
Full Pack (Base + Effects)Base Module + Effects ModuleThe complete linked sweat presentation

Each module includes the common Core files it needs. Core is not a separate user-facing product.

Feature checklist

Feature or behaviorBase ModuleEffects ModuleFull Pack
Shared Sweat Display, Sweat %, and Auto Mode controlsYesYesYes
Skin sweat and gravity-driven surface dropletsYesYes
Overall Sweat Amount and surface-material tuningYesYes
Optional Tess/No Tess material switchingYesYes
Body Surface Spawn Mask and final Display MaskYesYes
Multiple Body Elements and additional skinned targets (experimental)YesYes
Full-Quality Body Sweat in Mirrors optionYesYes
Remote Low LoadYesYes
VRC Light Volumes and Hide Surface SweatYesYes
Only Visible to MeYesYesYes
Falling DropsYesYes
Floor StainsYesYes
Breath PuffsYesYes
Body Steam and Custom Steam PointsYesYes
Optional 3D particle quality and impact splashesYesYes
Optional synchronized Steam & Breath Intensity radialYesYes
Uses the Body Mesh as an emission/reference surfaceYesYesYes
Creates or updates Body-side sweat material, display-mesh mapping, and Rest dataYesNoYes, through Base

Auto Mode requires a compatible Humanoid motion setup. Breath Puffs and Steam additionally require the relevant Head/Chest anchors. See Compatibility for the exact fallback behavior.

Sweat Base Module

The Base Module adds sweat to selected material Elements of the primary Body Renderer. v1.1 can also install sweat on additional SkinnedMeshRenderer targets such as a separate face mesh as an experimental feature. Rest data is generated per mesh, not per Element; Elements on the same Renderer share that mesh mapping, while a separate Renderer gets its own Rest data. Each configured sweat Element still adds its own material and draw. Manual Mode and Auto Mode share the same Sweat % value. If tessellation support is installed, the in-game menu switches all Tess-enabled sweat slots together.

Sweat Effects Module

The Effects Module uses the selected Body Mesh as its emission surface. It does not modify the Body material, Body mesh, Rest data, or tessellation setup. The existing lightweight 2D particles remain the default; optional high-load 3D rendering is selected during the full Setup.

The Effects menu appears only when this module is installed.

Full Pack (Base + Effects)

Full Pack is the complete configuration. Install both modules at the same version so skin sweat and Effects respond to the same Sweat % value.

The avatar menu is built from the installed modules:

  • Only Visible to Me appears in every package configuration.
  • Remote Low Load appears when Base is installed.
  • Effects appears when Effects is installed.
  • Droplet Depth (Tessellation / High Load) appears only when tessellation support is installed.

Installing, updating, or changing packages

  • For a new installation, follow 5-Minute Quick Start.
  • Keep Base and Effects on the same version when both are present.
  • Do not mix v1.0.x and v1.1.x modules. Setup and avatar build intentionally stop when installed module versions do not match.
  • To expand Base or Effects into Full Pack, import the missing module at the same version, then run Setup — Install / Update once.
  • To update from v1.0.x, import every module you own at the same v1.1.0 version over the existing files. Do not Uninstall first or delete the RealSweat object. Review the targets and options, then run the full Setup — Install / Update once. Apply to FX alone is not an update.
  • To remove the system or change back to a single-module installation, follow Uninstall, reinstall, or change modules.

Game and app distribution

Using the product on your own VRChat avatar, or in monetized videos, streams, and images, is covered by the standard license. Distributing a completed game or application that contains this product requires the separate Game & App Integration & Distribution License.

See Terms & License for a readable summary.