Manual Mode & Auto Mode
In-game menu
The full menu is assembled from the modules and options installed during Setup.
Sweat
├─ Sweat Display
├─ Sweat %
├─ Auto Mode
├─ Wet Skin Film
├─ Effects
│ ├─ All Effects
│ ├─ Falling Drops
│ ├─ Floor Stains
│ ├─ Breath
│ ├─ Body Steam
│ └─ Body Steam & Breath Intensity (optional radial)
└─ Reduce Load
├─ Hide Skin Sweat
├─ Remote Low Load
├─ Only Visible to Me
└─ Droplet Depth (Tessellation / High Load)
- Remote Low Load appears when Sweat Base Module is installed.
- Wet Skin Film appears when Sweat Base Module is installed with Wet Skin Gloss on in Setup. It turns the thin wet film between the droplets and its gloss on and off, on by default, and costs 1 synchronized bit.
- Effects appears when Sweat Effects Module is installed.
- Body Steam & Breath Intensity appears only when its saved synchronized radial was selected during Setup.
- Droplet Depth (Tessellation / High Load) appears only when Droplet Depth was installed.
Items for modules or options that are not installed are omitted automatically. In-game menu names are made in the Setup window's language when you press [Install / Update].
Breath Puffs → Breath, Steam → Body Steam, Hide Surface Sweat → Hide Skin Sweat, Steam & Breath Intensity → Body Steam & Breath Intensity. Parameters are unchanged, so saved values stay. The names change when you press [Install / Update] or Apply to FX. The old VRC Light Volumes toggle was removed.
Manual Mode
Turn Auto Mode off and set Sweat % directly from 0–100%. Manual Mode is useful for photos, before-and-after comparisons, and scenes that need a fixed sweat level.
Manual and Auto Mode do not keep separate values. Turning Auto Mode off preserves the current Sweat % as the manual value. Turning it on again continues from that value instead of resetting the gauge.
The menu gauge updates in 1% steps; remote Float synchronization has approximately 1/127 (0.8%) precision.
Auto Mode
Auto Mode is on by default after installation. It detects physical body movement: more movement builds Sweat % faster, and Sweat % gradually falls after movement stops.
Tracked motion such as dancing, squats, exercise-ball movement, and torso sway can drive the sensor. WASD locomotion and jumping are intentionally excluded, including a short settling delay after locomotion, so simply moving through a world does not make the avatar sweat. Motion response, build-up, and recovery use fixed 0.1-second updates, so their timing does not change with game FPS.
- Auto Mode Sensitivity controls how strongly movement is interpreted.
- The Custom Accumulation Speed Curve changes the build rate across the Sweat % range.
- Both settings contribute to Auto Mode.
The default sensitivity preset is Balanced.
Auto Mode requires a Humanoid avatar with the expected Modular Avatar bone setup. Non-humanoid avatars and avatars without the required bone reference can use Manual Mode.
Sweat Display versus Sweat 0%
- Sweat Display on + Sweat 0%: the system remains ready, and Auto Mode can begin building sweat from zero.
- Sweat Display off: the complete sweat presentation is disabled.
Use Sweat Display at 0% when you want the avatar to begin dry and get wetter naturally after movement starts.
Sweat 0% and Sweat Display off are not completely free: the screen copy for refraction (GrabPass, about +0.05 ms) remains. Only Hide Skin Sweat removes the skin sweat's cost. See Performance Guide.
Quick behavior check
- Enable Sweat Display.
- Turn the default Auto Mode off temporarily and inspect 0%, 25%, 50%, 75%, and 100%.
- Enable Auto Mode and move the avatar.
- Stop moving and confirm that the value falls gradually.
- Confirm there are no abrupt visual jumps while crossing the range.
Related guides
- Change movement response in Setup & Tuning Option Reference.
- Check Breath and Body Steam thresholds in Effects Guide.
- If the gauge or toggle does not respond, see Troubleshooting.